Teach Through Games: Rhyme Out!

Teach Through Games: Rhyme Out!

Age level: Upper Elementary
Description: In this game, players race to respond correctly with three rhyming words to the three clues on each card. For example, a card might say “A preserved cucumber, a way to make someone laugh, a very slow flow of water” with the correct responses being “pickle, tickle, trickle.” There are two levels of play, easy and difficult. The first person to guess all three words correctly gets to keep the card, and the first person to get ten cards wins the game.
Modifications: The instructions for the games include three additional ways to play, modifying the game for younger learners and for more advanced learners. For some students, I play this as a taking turns game instead of a race to collect the most cards. It allows learners who struggle with intraverbal skills to have more time to generate responses.
For other students, I make it a collaborative game instead of a game to win. I create a small pocket out of a folded sheet of paper, and place the card inside of it so the clues are visible but the answers are hidden. Then we work together to try to figure out the rhyming words.
Some of the cards may contain clues the learner has not been introduced to, especially for students with developmental disabilities who struggle with generalization or intraverbal skills. (For example, while many of my students may be able to identify a pickle, they may not be able to identify that a pickle is a “preserved cucumber.” Before playing the game for the first time, you should pull out cards that you know the learner is familiar with so they can experience some success with the game before introducing more challenging cards.
The final modification I frequently make is to remove the “Steal Cards.” Sometimes I reintroduce them once the learner has mastered the basic rules of the game.
Skills: Rhyming, Intraverbal Skills
Pros: This is a great age-appropriate game for teaching basic rhyming and intraverbal skills to older learners. It’s also relatively easy to play with learners who are on different skill levels.
Cons: As mentioned in the modifications section, if you are working with students with developmental disabilities, many of the cards (even on the easy level) may be too difficult.
Cost: $12.99 Should I buy this? If you are working on the skills listed above with older learners, this is a great game to play with them. It would be extraordinarily time-consuming to try to create the game on your own.
ABLLS: Q12, H36, H44

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