Teach Through Games: Lickety Quick

Teach Through Games: Lickety Quick

Age level: Early Elementary, Upper Elementary

Description: This is a fun word game that helps students practice a variety of skills. In this game there are two stacks of cards: the Letter Cards which show letters and blends that start words, and the Lickety Quick Cards which tell you what type of word you should be generating. Cards from each deck are turned over simultaneously so, for example, the cards my show “Starts with C” and “Has a double consonant.” If you respond with a word that starts with C and has a double consonant first, then you get to keep the cards. At the end of the game, the person with the most cards wins.

Skills & Modifications: One modification I make for several students is to make this a turn-taking game instead of a race. This makes it possible for students who need more time to formulate a response to engage with the game. Also, as mentioned in previous posts, for some students I put a time limit on the game. For example, I’ll set a time for five minutes. Over time I will increase the amount of time until the student is able to play the game through to the end.

  • Spelling – The game naturally works to practice spelling by requiring students to identify the first letter of words, the number of letters in a word, as well as aspects of different sounds. You can reinforce spelling skills by having students spell their answers after responding. For other students I modify the game by removing some cards. For example, I may take out the cards that require the students to identify a verb if they’re not yet at a level to comprehend parts of speech. Lastly, the game makes reference to long and short vowels, as well as silent letters, so there are multiple opportunities to practice a variety of spelling skills.
  • Expressive Language – The game requires that students generate their own responses. For some students, after they have responded, I ask them to tell me more about their response. For example, if the two cards turned over say “verb” and “Starts with D” the child might respond with “dancing.” You can then ask questions related to that, such as “where to people dance” or “what is a song you like dancing to?”
  • Letter Recognition/Sound Recognition – At it’s most basic, this is a letter recognition game. For some students I may look at the letter turned over, then prompt, “S says sss, can you think of a word that starts with sss?”
  • Parts of Speech – Some cards require the student to identify nouns, verbs, and words with prefixes or suffixes. This is great practice for students who are just learning the parts of speech, especially because it mixes in previously mastered skills with a skill that is new.

Pros: The game is a fun way to practice a variety of reading, spelling, and grammar skills. My students who are in 2nd grade and up tend to really enjoy the game. It’s simple to learn but challenging enough to keep their attention. It’s also easy to modify to meet the needs of your particular student.

Cons: None.

Cost: $8.99 Should I buy this? This is a relatively inexpensive game that allows for practice of a variety of skills, so I think it’s a great buy for educators. It is something that you could make on your own, but I find that my students are frequently motivated by the ice cream motif, which would be difficult to create.

ABLLS: coming soon

VB-MAPP: coming soon

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