Teach Through Games: Dixit

Teach Through Games: Dixit

Age level: Early Elementary, Upper Elementary, Middle School, High School

Description: This is a beautifully designed game that gets kids using abstract thinking. I originally bought this game to play with my family, but soon realized that it’d be great to use with my students as well! To begin the game, each player is dealt six cards. The cards, as shown below, each have detailed and unique illustrations. When it’s your turn, you choose one card from your hand and place it face down on the table. You then create a clue for your card. It can be one or more words, a sound, or a group of sounds. For example, you might say “Alice in Wonderland” or “uh-oh” or anything else that reminds you of your particular picture. Then each players lays a card facedown from his/her own hand that is close to your clue. After every player has played a card, all cards are revealed and every player (except the one who gave the clue) guesses which card is the correct one.


Game set up when played as designed.

Skills & Modifications: There are simple rules for taking points and moving around the gameboard, but for many of my students I remove this step, making the game a social activity focused on language skills rather than adding in the point system and making the game more complex. This is a game I play with learners who are verbal; able to identify Feature, Function, and Class; and able to comprehend other people’s statements.


Game set up when played without gameboard and point system. After correct card is revealed, all cards are placed in a discard pile.

– Scanning – This game does require to scan up to six cards. If you choose to play with the gameboard and point system, the learner must also be able to scan the gameboard to find his/her pawn and move it the appropriate number of spaces.

– Picture Comprehension/Abstract Thinking – Understanding the content of the picture and being able to think abstractly about associations that may be made with that picture is a required skill for the game. For some learners, I focus the “clues” they give by narrowing the possible choices they can use. For example, if I have a student that loves movies, all clues must relate to movie titles.

Describing Pictures/Expressive Language/Intraverbal Conversation – After all cards have been displayed, players discuss which card they believe is the correct choice for the clue. They must be able to provide their reasons for the choice they have made.

Peer Play – The pictures are highly motivating for many of my learners and encourage them to engage with peers while playing the game. My learners are also motivated to attend to other player’s turns to see what each player will guess.

Pros: With multiple extension packs available, this is a game that offers a lot of novelty for students to practice the skills listed above.

Cons: I absolutely love this game. The only con is that you must have at least three players to play the game.

Cost: $34.99 You should invest in this game if: you have learners who are highly motivated by art, you are seeking unique ways to practice language skills, or you looking for materials that can be played with learners of varying skill levels.

ABLLS: A10, A16, H43, H47, H49, J3, J17, K15, L31, L32

VB-MAPP: Tact 15, Intraverbal 15

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