Description: What Do You See? Colors includes instructions for three separate games you can play with young learners. It includes 6 game boards and 60 game cards. This is one of the first games I bought when I started working with young learners, and it remains one of the games I use the most often. I love that it has instructions for playing three separate games because it easily allows me to find a skill-appropriate game for my learners. It’s also a great choice for sibling play, as learners with varying skill levels can enjoy the game. The materials are durable and visually interesting for young learners. See pictures below for samples of each of the three games.
Skills & Modifications: I use this game to practice a broad range of social, language, and visual skills. Because there are three games you can play with these materials, I can easily pick the appropriate game for my learner without having to make modifications.
Matching – All games require learners to match by color. Some games include a memory element because cards are placed facedown, but “Search and Match Colors” is a great game for learners who are just beginning to match by color.
Color ID – This is a great way to practice color recognition and identification. Each game described above focuses on color.
Scanning/Seek & Find – “Search and Match Colors” requires learners to scan a large field of cards to find the color they are are looking for. For learner who are not yet ready to scan a field that includes all 48 picture cards, I reduce the number of cards in the field. With some learners I’ve started with as low as ten cards. As learners experience more success with the game, I systematically increase the number of picture cards visible.
Peer Play – I use this game with peer and sibling play frequently. It’s easy to play, accessible for non-readers, and challenging enough that typically developing peers remain engaged with play. I use the games “Seven That Match” and “What Color Do You See?” to practice the skill of attending to other players’ turns because the motivation for attending is higher since each player may turn over a card you need, and you have to remember where it is.
Flexibility – “Seven That Match” is a great game for teaching flexibility. This game introduces wild cards, pictured at right. When the learner gets a wild card, he/she must announce what color the card represents. Later, if they need a different color, they are unable to change the color represented by that wild card. It’s a simple, naturalistic way to teach an important skill.
Accepting Losing Your Turn – There are two ways you can practice this skill with these materials. One is that sometimes another player may find a card that your learner wanted. Learning to accept that you can’t have that card is important, and it’s a precursor skill to accepting losing a turn. The second way you can practice the skill is by helping learners cope with picking up a card of a color they already have or do not need. Learning to return the card to the playing field and wait for your next turn is an important skill for many of our learners.
Feature/Function/Class – When appropriate, I use this game to practice identifying feature, function, and class. When a student places a picture card on their game board, I’ll ask a skill-appropriate question, such as “What do you do with a chair?” or “A flamingo is a kind of ______.”
Sorting – “Search and Match Colors” and “Seven That Match” both require learners to sort by color. Sometimes during clean up, I’ll have learner sort by category, such as “Can you give me all the cards that show animals?”
Pros: Beyond the fact that it provides six game boards (which is fantastic for classroom play) it also has a great price. You can’t beat spending ten bucks to practice a wide range of skills with a variety of learners! For learners with autism, I appreciate that the images are clear, printed on a white background, and realistic.
Cons: None. Though I would love if they made an expansion pack with more cards. Many of my students who are highly motivated by the game would benefit from having a broader range of cards to play with.
Ideas for extending the lesson: Let each learner choose a star card. Then they must search through catalogues or magazines and cut out items that match the color of their star.
Cost: $9.99 You should invest in this game if: you teach preschool or kindergarten, you’re seeking good games for siblings to play together, or you are seeking fun ways to practice language and visual skills.
ABLLS: A10, B17, B18, B19, C37, C38, C39, C46, C48, G4, G13, H16, H18, K15
VB-MAPP: Tact 5, Tact 6, VP-MTS 7, Tact 11