Teach Through Games: Robbin’ Eggs!

Teach Through Games: Robbin’ Eggs!

Age level: Early Elementary, Upper Elementary

Description: Every now and then a board game crosses my path that not only has great educational value, but is also hugely entertaining for my students. Robbin’ Eggs is one of these games. It’s simple to learn and easy to modify, and several of my learners were highy motivated to play. The goal of the game is to turn over eggs one at a time to get the sum of your eggs as close as possible to the number rolled. 

Skills & Modifications: This game can be used to practice a variety of skills. When played as designed, there are multiple steps involved with each turn and lots of variation depending upon the card the player draws. I modify the game quite a bit based on my learner’s current skill level. Take a look at the Snapguide below to see how I shape gameplay for Robbin’ Eggs.

Check out How to Shape Gameplay for Robbin’ Eggs by Sam Blanco on Snapguide.

Addition & Subtraction – The game is based on addition and subtraction skills. The numbers on the eggs range from -6 to 12 and the die included in the game ranges from 1 to 20. For some learners, I modify the game by removing the eggs with negative numbers and/or replacing the die with a 6-sided die or number cards.

Positive/Negative Numbers – I love that this game provides the opportunity to experiment with negative numbers. It’s an easy way to introduce the terminology and basic math skills related to positive and negative numbers. 

Flexibility – Once my learner understand the concept of the game, I introduce the Rob cards and the Scrambled Eggs cards. Both of these require learners to be flexible. If your learner is motivated by the game, this is a great way to practice being flexible when things don’t go as expected. When I practice this skill with my students, I label the behavior as “flexible” to introduce the terminology and help them understand what it means in context. 

Memory – After a player’s turn, the eggs he/she selected are turned back over, number-side down. It helps each player to remember where specific numbers are located to help reach their target sum.

Greater than/Less than – For learners who really love these materials, I modify the game to practice comparing numbers. I use the nest, all the eggs (or just the positive eggs for some learners), and a bowl for each player to hold eggs. The game is for two players, and each player picks one egg. The player whose egg has the greatest value wins that round and gets to keep both eggs.


Modifying the game to practice comparing numbers.

Peer play – This may be a good option for your learner for peer or sibling play because it’s easy to differentiate within the game. For example, if one learner doesn’t quite understand negative numbers yet, they can choose to only turn over blue eggs, while another player turns over both blue and green eggs.

Fine motor –  For older learners who struggle with grapsing items between thumb and index finger, this is a great, age-appropriate way to practice the skill. 

Pros: I can’t say enough good things about this game! It’s a wonderful option for an elementary classroom or a family with multiple children. 

Cons: The only con is that if your learners frequently drop the pieces, the eggs can go rolling into hard-to-reach places. If you have a large tray to place the game on, I’d definitely recommend it. You can also use a Rubbermaid container lid since it has the lip around the edges and stops the eggs from rolling.

Ideas for extending the lesson: For learners who are ready for a bigger challenge, you can place small stickers on the bottoms of each egg with larger numbers and use number cards instead of the dice. You can also create this homemade game as an extension activity for the classroom. 

Cost: $19.99 You should invest in this app if: you teach elementary math, you are seeking fun ways to practice basic math skills, or you are looking for games that can be appreciated by a wide range of learners.

ABLLS: K15, R9, R10, R26, R28


**Robbin’ Eggs was provided to me for free by the company Haywire Group. This did not influence my opinions on the game. The thoughts and ideas above are all my own.

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