Teach Through Games: Bingo Link

Teach Through Games: Bingo Link

Age level: Early Elementary, Upper Elementary

Description: Bingo Link as been one of my go-to games for years. It’s simple to play and supports several of the goals of my young students. Players take turns naming different objects. After an object is named, each player covers it with one of the green markers. The object of the game is to be the first player to make a continuous line across the board, connecting same-colored sides of the board, as pictured below.


The object of the game is to create a continuous line connecting two same-colored sides of the gameboard. Here, the yellow sides are connected by the line.

Skills & Modifications: This game is incredibly easy to modify. I typically modify it to make it more challenging. For example, instead of having players name objects, they have to describe an item, such as saying “I see something that goes with a winter coat.” For more ideas for modifications, look at each category below. On occasion, I will change the rules completely and set a timer. Then I will be the only clue-giver. The players must place a marker on all of a given example, such as “find all the animals” or “cover all the white items.” When the timer goes off, the player with the most items covered wins. The amount of time available for each clue depends upon each learner(s) curren skill level.

Feature/Function/Class: I frequently use this game to generalize and maintain language skills related to feature, function, and class. Instead of naming items, each player will make statements such as “I see something you use to cut paper” or “I see something you kick.”

Listening: During gameplay, each player must listen to what the other players describe in order to correctly place their markers. After a player announces that they thinks they’ve won, we go back an check their answers to be sure they listened correctly.

Scanning/Seek&Find: Each gameboard shows 60 pictures (all gameboards have the same 60 pictures, just rearranged on the board.) This is a very large field for some learners to scan in order to find a named item. For some learners I will use paper to block a portion of the field, but this can be challening during gameplay because it’s hard to spot an item even as an adult sometimes!

Fine Motor Skills:  If your learner is motivated by the game, this is a great way to practice a pincer grasp (as pictured below) because the markers require it in order to be placed on the gameboard.


Pros: I love that this game can be enjoyed by learners of various ages and ability levels and that you can work on early intraverbal development skills with materials that don’t look babyish. Combine that with the ease of modifications and you have a game I just can’t live without.

Cons: With so many tiny markers, it’s easy to lose pieces in this game! 

Extending the Lesson – I love that this connects so well with Walter Wick’s books, including the  Can You See What I See and I Spy series. Having the student look at one of those books after playing the game is a great follow-up activity. You can look at it with them and ask questions based on the learner’s current goals, or let them explore it independently. I especially love that the Can You See What I See series has so many choices for subject matter so you can select one (such as Dinosaurs or Animals) to best fit your learner’s interests.

photo 3 (22)Cost: $15.99  You should invest in this game if: you teach learners with autism, you are seeking activities for siblings or peers of varying ages/ability levels to play together, or you are seeking fun ways to work on language skills.

ABLLS: C37, C38, C39, C46, C47, C48, C49, G2, G15, G16, G17, G24, G25, H16, H17, H18, K15

VB-MAPP: VP-MTS 2, Tact 11, Listener Responding 15, LRFFC 12, LRFFC 13

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