Teach Through Games: WordARound

Teach Through Games: WordARound

Age level: Upper Elementary, Middle School

Description: Wordaround has a simple concept that creates one tricky game! For my students with autism who are strong in scanning and reading skills, this is a great option for peer play.

Skills & Modifications:

Scanning – In order to play this game, your learner must have strong scanning skills. If the three rings of words provide too much visual information for your learner to participate, you can cut out a circle and block two rings (as pictured below) to modify the game to meet the needs of your learner. Once your learner has mastered finding the word on one ring, you can then fade the modification but covering only one ring, then remove the circle-cover altogether.

For learners who struggle with too much visual information, modify the game by simply covering 1-2 circles of text. As the learner masters the game, increase the amount of text shown.

For learners who struggle with too much visual information, modify the game by simply covering 1-2 circles of text. As the learner masters the game, increase the amount of text shown.

Reading Skills & Spelling – Your learner must be able to read novel words as well as two- and three-syllable words. This is a great game for reinforcing reading skills, recognizing patterns in words such as affixes, and working quickly to problem solve.

Quick Responding – Players are racing against one another to find the word the fastest. Once a player calls out the word, they get to keep the card and a new card is started. The first player to get ten cards wins the game. For some learners, I reduce the number of cards necessary to win in order to reduce the length of the game.

Accepting Losing A Game/Accepting Mistakes & Errors – Gameplay is relatively fast, which is why this is a great way to practice accepting losing a game or accepting mistakes. If your learner struggles with accepting mistakes, this may be a great option because upon making a mistake or losing a round, they immediately have another opportunity to achieve success with the next card.

Peer Play – If your learner has the prerequisite skills to play this game, it’s a fantastic option for peer play because everyone play simultaneously. It’s especially appropriate for learners who struggle to maintain attention during other players’ turns.

Pros: This is a unique game with a quick playing time, and it’s easy to modify. The concept is easy enough to teach quickly. It’s also portable (great for traveling).

Cons: The game is only appropriate for learners with strong reading and scanning skills. I would love to see a WordARound Junior!

PrintCost: $12.99 You should invest in this game if: you teach students ages 10 and up, you are seeking fun games for a learner who enjoys reading, or you are seeking family games.

ABLLS: K15

VB-MAPP: N/A

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