Visual Performance

Teach Through Apps: Mystery Word Town Comments Off on Teach Through Apps: Mystery Word Town

Teach Through Apps: Mystery Word Town

Posted by on Jul 7, 2015 in EdTech, FEATURED, Independent Play, Ipad App, Orientation, Scanning, Spelling

Age level: Early Elementary, Upper Elementary, Middle School Description: Artgig Studio is one of those app companies that has earned my complete trust. I’ve written about Drive About before, and I use Mystery Math Museum and Marble Math all the time with my students. So I got pretty excited when I learned they were introducing a spelling app. Mystery Word Town works much the same way that Mystery Math Museum works. The goal of the game is to work your way through the town and find all the missing gold, while also catching the outlaws who stole it. To enter different rooms in each building, the player must spell a word. It’s a simple concept, but the motivating story line allows for lots of spelling practice within the game.   Skills & Modifications: The game offers some built-in modifications, including three different levels of play and options for audio hints. I love this because it allows students with autism (or any student, really) I higher level of independence when playing the game. Spelling – The game is specifically designed to practice spelling skills, and it does a beautiful job with this. Prior to playing the game, your learner should be able to easily recognize letters and spell C-V-C words. Scanning – This is...

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Teach Through Games: The Tower Comments Off on Teach Through Games: The Tower

Teach Through Games: The Tower

Posted by on May 31, 2015 in Accepting Mistakes/Errors, Color recognition, FEATURED, Motor Skills, Peer Play, Prepositions, Scanning, Sequencing

Age level: Upper Elementary Description: The Tower is a simple game that gets kids competing to be the fastest to match a color sequence. This two player game is speedy and fun. Skills & Modifications: While The Tower is a simple game, it provides opportunities to work on a broad range of skills. I’ve included some modifications that pertain to specific skills below. Scanning – The Tower requires players to engage in higher order scanning skills because they must not only look at the face-up side of the blocks, but turn them over to find specific colors. For learners who have mastered basic scanning skills, this is a great way to take those skills to a higher level. Sequencing – At its root, this game is all about sequencing. Once The Tower is turned over and all 8 balls are visible, both players are quickly trying to replicate the sequence in the Tower. Some children with autism may struggle with sequencing skills. You may want to cover part of the tower so they have less visual information to attend to. One way you can do this is by simply placing an index card in front of the tower so that only the bottom ball is visible, then moving it up as the child...

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Teach Through Games: WordARound Comments Off on Teach Through Games: WordARound

Teach Through Games: WordARound

Posted by on Mar 22, 2015 in Accepting Losing A Game, Accepting Mistakes/Errors, FEATURED, Peer Play, Quick Responding, Reading Skills, Scanning, Spelling

Age level: Upper Elementary, Middle School Description: Wordaround has a simple concept that creates one tricky game! For my students with autism who are strong in scanning and reading skills, this is a great option for peer play. Skills & Modifications: Scanning – In order to play this game, your learner must have strong scanning skills. If the three rings of words provide too much visual information for your learner to participate, you can cut out a circle and block two rings (as pictured below) to modify the game to meet the needs of your learner. Once your learner has mastered finding the word on one ring, you can then fade the modification but covering only one ring, then remove the circle-cover altogether. Reading Skills & Spelling – Your learner must be able to read novel words as well as two- and three-syllable words. This is a great game for reinforcing reading skills, recognizing patterns in words such as affixes, and working quickly to problem solve. Quick Responding – Players are racing against one another to find the word the fastest. Once a player calls out the word, they get to keep the card and a new card is started. The first player to get ten cards wins the game. For some learners, I reduce the...

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