Teach Through Games: The Tower Comments Off on Teach Through Games: The Tower

Teach Through Games: The Tower

Posted by on May 31, 2015 in Accepting Mistakes/Errors, Color recognition, FEATURED, Motor Skills, Peer Play, Prepositions, Scanning, Sequencing

Age level: Upper Elementary Description: The Tower is a simple game that gets kids competing to be the fastest to match a color sequence. This two player game is speedy and fun. Skills & Modifications: While The Tower is a simple game, it provides opportunities to work on a broad range of skills. I’ve included some modifications that pertain to specific skills below. Scanning – The Tower requires players to engage in higher order scanning skills because they must not only look at the face-up side of the blocks, but turn them over to find specific colors. For learners who have mastered basic scanning skills, this is a great way to take those skills to a higher level. Sequencing – At its root, this game is all about sequencing. Once The Tower is turned over and all 8 balls are visible, both players are quickly trying to replicate the sequence in the Tower. Some children with autism may struggle with sequencing skills. You may want to cover part of the tower so they have less visual information to attend to. One way you can do this is by simply placing an index card in front of the tower so that only the bottom ball is visible, then moving it up as the child...

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Teach Through Games: Chomp! by Gamewright Comments Off on Teach Through Games: Chomp! by Gamewright

Teach Through Games: Chomp! by Gamewright

Posted by on Jun 2, 2013 in Accepting Losing A Game, Comparisons, Food chain, Sequencing

In this game modeled after the classic card game War, players “chomp” their way to the top of the food chain by collecting all the cards to win the game. Players split the deck evenly, then each plays a card into the center. The player whose card pictures an animal highest on the food chain gets to take all the cards.

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